Overview
Made in 48 hours, the theme was "growth" (again). We made a top-down pixel-art game where you play as a guy with a cleaning company. The twist is that he cleans everything by breaking it, as the sponge steadily becomes bigger (grows, hah) and more waterlogged. For "Squeaky Mean" I worked as the lead programmer, responsible for these aspects:
- Breakable objects
- Character implementation
- Arrow/visual implementation
- Projectile scaling (sponge getting bigger)
The project was made in Unity using Github for version control. Overall, the project went well - but there were a few issues where I wasn't able to implement a breaking sound upon collision.