Overview

This project was made as part of an internship at Wētā FX, where I worked within their interactive development: Special projects.
Arik is an unreal-powered application which allows for fast layout prototyping in vr.
It runs standalone on the meta quest series of headsets, and is intended for those needing to visualize layouts and interactivitiy.
e.g. pre-vis in filmmaking, asset creation, set directors, layout, level design
evolution

Arik.2

Arik.4
Arik.4
Arik.7
Arik.7
Features
- Built in unreal engine 5
- Support fast prototyping through duplication
- Visualize larger sets in table-top mode
- Never-before-seen feature of 'playable assets' which allow the user to control characters (and one-day vehicles) through mixed reality spaces
                             
Interactive Pre-vis

Risk visualisation
risky scenario?
building out an action sequence?
use the controllable character!
Layout visualisation
table-top visualisation
Toggle between 1:10th scale and 1:1 scale to easily layout rooms and levels.

Take-aways + learning
I largely credit this project for giving me an in-depth look at Unreal, especially it's capabilities within mixed reality. I learned a lot about object-oriented programming. Interfaces became my new way of life. Overall, a very fun and rewarding project - the learning experience in an industry-environment was truly invaluable: 1. meeting deadlines, 2. creating documentation + pitching, 3. improving/changing based on feedback. 

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