Here's a collection of the game jams I've done!
Squeaky Mean
Unity, 48 hours
Play as a janitor with an innovative cleaning style. The cleaning gun! Clean dishes to sparkling new -- just in pieces. 
Overview
Made in 48 hours, the theme was "growth" (again). We made a top-down pixel-art game where you play as a guy with a cleaning company. The twist is that he cleans everything by breaking it, as the sponge steadily becomes bigger (grows, hah) and more waterlogged. For "Squeaky Mean" I worked as the lead programmer, responsible for these aspects:

• Breakable objects
• Character implementation
• Arrow/visual implementation
• Projectile scaling (sponge getting bigger)
The project was made in Unity using Github for version control. Overall, the project went well - but there were a few issues where I wasn't able to implement a breaking sound upon collision. 
Econ 101
Unreal, 48 hours
Your mom keeps saying your dropshipping gig won't take off. You'll show her! Buy different items and rip off potential buyers.
Inspiration
Econ 101 was made through the lens of 'dropshippers.' lately, i keep seeing media which follows a particular pipeline: drop out of university, pursue dropshipping, fail, learn the 'secret', become rich, then they say "buy my course to learn how!"
Econ 101 was a satirical take on the aforementioned.
Systems
Although it wasn't the most efficient, I used Unreal's Widget system to make different Dialogue choices and UI work. Most of the work was done in a Widgetswitcher blueprint, spread across seperate UI Elements. 
There are different endings depending on your performance in dropshipping. Although there are no 'real' consequences, just 'Bad' or 'Good' (due to the time constraint).
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