Play as bird Cupid, clock in for your 9-5 making birds fall in love – all to fund your 5-9 woo-ing your colleague.
"Alls Fair in Love and War" was created in 2 weeks as part of Pirate Software - Game Jam 16!
Find the Game Design Document - Here.
Gameplay
Gameplay Loop
The loop is relatively straightforward, you play through a shift, getting rewarded for performance in CC (Cupid Coins). You can then use CC to buy gifts to give to your co-worker, sparking unique dialogue options per item. Depending on what dialogue options you choose, you get a 'good' ending or a 'bad' ending.
The bad ending unlocks a secret fourth shift which the purpose is to 'nestwreck' as many couples as you can.
Bad Ending
Good Ending
Responsibilities
"All's Fair in Love and War" was really fun to work on. I was working with a few of my friends from university.
Personally, I was responsible for the game design -- translating the systems and explaining it so that the other programmers (Courtney and Blair) could understand what to develop.
I also programmed the Visual Novel elements and gameplay progression system, using the 'affection' variable to keep track of what ending the player would get.
Play it here!
Find the GDD Here!